Neutral Good | Human Dad | Level 9 Partner | Armor Class: Comfy Sweatpants
Once a wandering bard of few words and many video games, Dillon now serves as a Paladin of the Household Realm—bound by oaths of fatherhood, loyalty, and low-key sarcasm. His weapons of choice include late-night gaming sessions, toddler-wrangling, and the occasional power nap taken mid-quest.
He may not always show his cards, but his heart is legendary-tier.
In battle (or backyard chaos), Dillon is the quiet anchor—calm in the storm, firm with a side of "do we have to go to the store?" He casts “Zone of Chill” with ease and wields the mighty "Eye of Judgment" when the kids are up to something.
Though once a solo adventurer, Dillon now travels with a chaotic party of kids, co-parents, and canines. His loyalty is fierce, his patience deep, and while his charisma modifier fluctuates, his constitution score is top tier.
He’s not here for the spotlight—but if you need someone to guard the gate, change a tire, or haul a rabbit hutch without complaint? Dillon's your guy.
Special Skills:
Chaotic Good | Half-Elf Bonus Dad | Level 11 Softie with a Toolbelt Armor Class: Hoodie & Heart Eyes
Kevin is the party’s emotional support bard-in-disguise—technically an Artificer, because everything he touches turns into a project, a plan, or a perfectly timed act of love. Whether he’s fixing furniture, calming the rogue (that’s the toddler), or setting up a full vibe with fairy lights and snacks, he’s the unsung MVP of the homestead questline.
With a natural charisma stat that makes dogs roll over and babies coo, Kevin charms his way through chaos with a wink, a joke, and the kind of steady presence that holds everything together when the world wobbles.
Spellbook includes:
Once a lone wanderer in search of his place, Kevin found a wild crew and chose to stay. Now he’s the guy who remembers everyone’s drink order, makes sure the paint’s even, and carries the weight without asking for a roll.
He believes in crafting a life from grief and glitter, using laughter as a shield, and loving the people around him like it's a full-time class feature.
Special Skills:
Chaotic Good | Human(ish) | Level 20 Life Crafter | Armor Class: Flannel & Fire
Amber is the heart and heartbeat of the Indi Acres guild—a high-level Druid whose domain includes healing, homemaking, emotional alchemy, and lovingly controlled chaos. She speaks fluent grief and glitter, and can summon tears or thunder at will. Her magic is rooted in deep earth, deep love, and the fierce need to protect what she grows.
She has crafted a kingdom out of hand-me-downs, heartbreak, and the wildest love you’ve ever seen. She walks barefoot between realms: grief and joy, softness and strength, the nursery and the shop, the smoke circle and the family table.
Signature spells include:
Amber rolls with disadvantage on "sit still and do nothing" checks, but crits nearly every time on empathy, aesthetic vision, and making a damn good plan. Her grief has made her fierce, her love makes her unstoppable, and her stubbornness is legendary in at least three counties.
Special Skills:
True Neutral | Human (or forest cryptid?)
Level 7 Critter Whisperer | Armor Class: Green Skinny Jeans & Secondhand Hoodie
CJ is the party’s most unbothered asset—a laid-back, smoke-breakin’, lizard-lovin’ enigma with a heart of gold and zero desire for the spotlight. He might look like he’s taking a break from side-quests and adulting, but don’t be fooled: CJ shows up when it matters.
He's the chill soul of the party, the guy who might not say much but sees everything. His talents lie in quiet loyalty, weird animal trivia, and the ability to wrangle a garden snake or fix something obscure without making a fuss.
Dealt a gnarly hand to start—low resources, high difficulty, no map—CJ could’ve faded into the shadows. But The Tribe pulled him in, gave him a seat at the table, and now? He’s living the dream in his own offbeat way. With a critter in one hand and a lighter in the other, he’s finding peace, purpose, and people who never asked him to be anything but himself.
Signature Moves:
Special Stats:
Chaotic Neutral | Human | Level 10 Heartmender | Armor Class: Hoodie & Hope
Sarah is a paradox in motion—gentle but explosive, soft-spoken until the caffeine hits. She’s the emotional support bard’s favorite cleric: bruised by life but still singing, still snorting at dumb jokes, still handing out snacks and half-baked wisdom like a campfire auntie who might cast Cure Wounds or shove you in a sprinkler, depending on the mood.
Her past was heavy, full of chapters that bent her bones and broke her trust—but she’s rewriting it, one giggle-fit and safe space at a time. She’s building a home that’s hers, a life that’s hers, and occasionally doing it while wearing mismatched socks and laughing like a goblin through squinted eyes.
Signature Spells:
Special Traits:
Inventory:
Chaotic Fabulous | Human(ish) | Level 13 Emotional Conjurer Armor Class: Spiked Wit & Glitter Eyeliner
Emmy doesn’t walk into a room—she arrives. With a head full of opinions, a soul full of sparkle, and a magical aura that says “don’t test me,” she is the living embodiment of a charisma check with consequences.
Her spellcasting is fueled by big feelings, louder words, and a wardrobe that would make any wizard jealous. She’s part performer, part philosopher, part undercover queen—and always several steps ahead of your weak little logic.
Signature Spells:
Despite the bold outer armor, Emmy is all heart underneath—fiercely loyal, wickedly smart, and constantly evolving into her next form. She’s a storm and a sanctuary, depending on how you treat her.
Stats:
Special Traits:
Chaotic Neutral | Half-Pint Humans | Dual-Class: Wild Sorcerer & Unruly Barbarian
Shared Initiative | Hit Points: Endless | Speed: Untrackable
Lainlee (Level 5 Sorcerer of Sass) casts spells using glitter, paint, and relentless questions. Fueled by popsicles and imagination, she has a wild magic surge every time someone tells her “no.”
Onyx (Level 4 Barbarian Baby) is small but fierce, equipped with sticky fingers and unstoppable momentum. Enters rage mode when snacks are late or someone tries to steal his favorite rock.
Together, they are unstoppable.
They summon chaos, cuteness, and the kind of energy drink you can’t bottle. No wall is safe. No snack is sacred. They are pure joy with hit dice and a slight disregard for personal boundaries.
Shared Abilities:
Equipment:
Known Quirks:
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